Aethra
A world of dragons, forgotten magic, ancient wounds, and choices that refuse to remain buried.
The Storm Was Never the Beginning
Across Aethra, dragons move through ancient currents, forgotten powers stir beneath the land, and the boundaries between life, death, magic, memory, and choice begin to fail.
At the center of it all are Alaric Wren, Vaeressa Ilithyr, Perrin Brasswick, Nyx, Marren, and others drawn together by questions none of them were prepared to answer.
Four Volumes. One Storm.
Follow the journey from its first gathering storm to the choices that decide what remains when it finally falls.
Storm Rises
Stormbreak
Stormfall
Beyond the Road
Aethra is larger than the path followed by any one character. Its histories, peoples, magic, dragons, and forgotten places stretch far beyond the Fellowship's journey.
Dragons
Ancient beings tied to storm, root, sky, memory, and forces older than kingdoms.
Arcane Paths
Magic in Aethra is not divided simply into good and evil. Every path carries temptation, consequence, and cost.
Peoples & Places
Humans, elves, dwarves, Veilkin, Lumenkin, lost cities, ancient roads, and places that remember what the world forgot.
“Some paths are chosen. Others refuse to let you turn away.” The Stormbound Chronicles